Introducing Mythic Punck (Dev Diary ii)

You’ve heard of Cyberpunk, Steampunk, and maybe Dieselpunk but in this dev diary, I’m going to explain my approach to what I’m calling “Mythic-Punck”

Foxes in the Night Cover

Follow the Dev Diary

  • Diary i - Introducing Foxes in the Night
  • Diary ii - Introducing Mythic-Punck (You are Here)

You Know You Spelled Punk Wrong, Right?

I’m going to address the elephant in the room first. Yes, I’m well aware that one does not spell punk with a C, however this is an offhand easter egg to my streaming alias "PunckRockTurtle".

Design Ethos

Traditional Culture/Myths

During the inital phase of design I was indulging my intrigue of ancient Japanese mythology and watching Star Wars Visions. The juxtaposition of science fiction and traditional culture struck a major chord. In terms of Star Wars Visions, we get to see feudal Japan imbued with the force. With Foxes, I wanted to create an atmosphere where advanced technology and old superstitions intertwine. A kuda-gitsune is as comfortable slicing into a corporate mainframe as they are harnessing the Kitsunebi.

Now, obviously this is not some sort of breakthrough in genre. As I have already mentioned, especially in anime, this genre mashup is something quite common, but is not something I’m aware of in the TTRPG space (although, I am 100% positive there will be something out there).

Corpocracy

There’s something so bleak, yet relatable in a future whereupon capitalism has overtaken the cultural and social liberties of democracy. It’s what makes retrofuturism such as Alien even more terrifying. Instead of pitting characters into a black-and-white, good vs. evil scenario, I wanted to approach morality in a slightly more shades of grey style. Similar to the living, breathing city of Duskvol from Blades in the Dark. In the world of Foxes in the Night, the game-world is ruled by several large coporations, which break down into sub-corps and so on.

Matthew Harazim

Introducing Foxes in the Night (Dev Diary i)

Time for a new project, with the biggest scope yet! A full-blown TTRPG built on Caltrop Core, with classes, backgrounds, levelling system. It’s gonna take a lot of work, but you’ll be able to read all about it in the upcoming dev diaries! ……

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